Origin Story: Brian Clarke, Assoc. Development Director of Art | Trion
Friday, May 18, 2012 at 7:01AM What was your first job in the gaming industry?
I started as a terrain artist for Mythic Entertainment on Warhammer Online.
Did you find it difficult to get your first job given that you had no prior experience?
I consider myself very fortunate. I was actually approached for the job by one of the artists already at Mythic. The reason I was found though, was that I had posted my level design class final up on a popular forum call Polycount. If anything, that taught me how important it was to network and get your portfolio and other work out there for others to see.
What sort of training or education did you complete in advance of applying for your first position?
I went to an art school for two years to learn the tools that I would use as an artist in the game industry.
What is your job today?
Associate Development Director of Art at Trion for Rift.
For someone interested in starting a career making games today what is the main piece of advice you would offer them?
One of the major factors for being a good artist in the game industry is being able to accept critique. Posting work on public forums for others to critique then making changes to your work from that feedback, I feel, is essential for growth and it shows everyone (including potential employers) that you are serious about what you do. It takes a lot to stay on top of what’s new in the art side of video games so communication and willingness to learn are very important especially after school. You never finish learning art.




Reader Comments (1)
Great share,With these question and answers portion we able to know how you stared in the industry and it is quite inspiring.